21 Cards Rummy Rules


21 Card Rummy is a 'Points Rummy' variant which is the most popular rummy format in card rooms and clubs around the world. This game played between 2 to 6 players is played with three decks of cards with a printed joker of each deck which makes this game a fascinating, intriguing and involving game. With its various kinds of melds and four different combinations to declare a valid show makes this a fast paced game.

For those who are well versed and love playing 13 Cards Indian Rummy, it would be a rather exciting proposition to play 21 Card Rummy, simply because it's more thrilling and stimulating for the mind. The set of skills which you have perfected can be pushed further and used to its best when you play 21 cards rummy. However, before you begin to play, you need to familiarize yourself with some terminology, some of these are common to other rummy formats while a few are exclusively used for 21 Cards Rummy.

21 Cards Rummy Rules - Terms, Meanings and ImplicationsTop

Toss: As in all rummy games, the toss is to decide which player will make the first move and which player will deal the cards. All players are distributed cards randomly and the player with the highest card is the winner and hence will be the first to make the move. The player with the lowest card will be the dealer for the game.

Seat Shuffle: Depending on the result of the toss, seats will be reshuffled in accordance with the card - highest to lowest. The player with highest card will be the one to make the first move and the player with the lowest will be the dealer and will be the last to play his/her turn.

Jokers: Like in other rummy games, the Joker is a card which can be used in place if any other card. In 21 Card Rummy, there are three kinds of Jokers; Wild Card Jokers, Upper & Lower Joker and Printed Jokers. Thus we have:

Wild Card Joker: After the cards are doled to the players, a card is picked randomly before the game begins. This card is declared as the joker for that game.

E.g. 6♥ 5♠ 8♥ is a valid sequence where 5♠ is the wild card joker. Thus 5 of all the suits; 5♠ 5♥ 5♣ 5♦ are all the jokers.

Upper Joker and Lower Joker: A card lower and a card higher to the selected Wild Card Joker are called Upper Joker and Lower Joker respectively.

E.g. if 9♣ is selected as a Wild Card Joker then besides all the 9s of the three decks 9♠ 9♥ 9♣ 9♦, you will also have 8♣ and 10♣ as the two Upper and Lower Jokers. The Upper and Lower jokers can also be used in place of any other card to complete a sequence or a set.

E.g. In case an Ace of club, A♣ is picked as the Wild Card Joker then K♣ and 2♣ will be the Upper and Lower Jokers respectively. However it should be noted that a sequence of K-A-2 is not a valid sequence even if Ace is a Joker.

E.g. In case a Printed Joker is picked randomly as the Wild Card Joker then all Aces will be considered as Wild Card Jokers, A♠ A♥ A♣ A♦. However it should be noted that in such a case Ace of Spade will be considered as a Value Card, thus K♠ and 2♠ will be the Upper and Lower Joker.

Value Cards: The cards of same value and suit as the one picked randomly as wildcard joker will be called value cards. A card higher to this selected card and a card lower will also be considered as Value Cards and will have same attribute as Joker and thus referred as Upper Joker and Lower Joker respectively. Besides this, all the three Value Cards (8♣ 9♣ 10♣ - here 9♣ was the randomly picked wild card joker) appearing in a hand is a Jackpot and earns points for the player from the opponent/s.

Printed Joker: These are the original Joker of the deck, in 21 Card Rummy which is played with 3 decks there will be 3 Printed Jokers, one from each deck, which can be used in place of any other card to form a sequence or set.

Sequence or Life: A Sequence or Life is three or more running cards of the same suit with or without a joker.
E.g. - 7♦ 8♦ 9♦ and 7♦ 3♣ 9♦ where three of club is a joker.

Pure Sequence or Pure Life: A Pure Sequence or Pure Life is three or more running cards without a Joker.
E.g. - 7♦ 8♦ 9♦ and 2♣ 3♣ 4♣ where three of club is a joker, yet its a pure sequence

Set: A Set is three or more cards of the same face value but of different suits. It is important to note that a set cannot contain two cards of the same suit
E.g. - 5♠ 5♥ 5♣ 5♦ is thus a valid set while 5♠ 5♠ 5♣ 5♦ is an invalid set as it contains two 5♠

21 Card Rummy Rules about Tunnela or London:Top


   Rummy Tip 1

Rummy Tip 2

Rummy Tip 3

Rummy Tip 4   

21 Card Rummy Rules about Sequences and SetsTop

Pure Sequence

Jokers Grouped

8 Dublees

3 Tuneelas

Starting the 21 Cards Rummy GameTop

Playing 21 Cards RummyTop

Using Extra TimeTop

When a player fails to make/complete a move during the allotted time of their turn, the system gives them an extra time of 15 Seconds. This is one time useable extra time in one round of a game. Similarly players get an extra time of 15 Seconds to meld cards on declaration of a show.

Dropping a GameTop

Players have an option to drop a game any time in the duration of the game. However, they can take a drop only during their turn. Taking a drop in the first move/first turn incurs 30 points (referred as First Drop) and thereafter any time during the game incurs 70 points (referred as Middle Drop).

Declaring a ShowTop

Validation of ShowTop

When a player declares a show, the cards need to be grouped and meld to present for validating. All players need to group and meld their cards to present for validation. The system validates the show and declares the scores.

Scoring of PointsTop

On declaring a valid show the system announces the score. The scoring in 21 Cards Rummy is based on various criteria. Scoring for each player is computed by the system depending on these criteria as follows:

Value Cards CalculationTop

In 21 Cards Rummy the randomly picked card to announce the Wildcard Joker is considered Value Card, thus all cards of the same value and suit are Value Cards as also the card higher and lower in rank (Upper Joker and Lower Joker) are also Value Card. Each player, including the loosing player receives points if they have these cards in hand.

Note: It should be noted that a marriage need not be grouped to receive points. The cards in a marriage can be used as normal jokers to form other sets/sequences. If these value cards have been counted in a marriage, they will not fetch individual points for the player. Also the player who made invalid declaration will gain and loose points for the Value Cards they possess, if any.

Calculations of points for different combination of Value Cards

2 Up Jokers – 30 Points
1 Up Joker, 1 Down Joker – 20 points
2 Up Jokers, 1 Down Joker – 40 points
2 Same Suit Joker, 2 Down Jokers – 60 points
1 Up Joker, 1 Down Jokerm 1 Same Suit Joker – 100 points

Thus the score for a player can be simplified by the formula below: