How To Play Rummy

Rummy, the well-liked card game, is quite easy to understand. There are different Rummy games that one may play however the main aim of all these is to put together the cards in the form of valid sequences and/ or sets while keeping in mind the specific rules of the variant.

The favorite Indian Rummy requires the players to set all the given cards in the form of Sequences (that means arranging 3/ 4 successive suited cards) and Sets (that means putting together 3/ 4 cards of same unit but different suits). The game also includes jokers or wild cards which can be used to complete a Sequence or Set. It is essential to complete a Sequence with cards from the same suit while a Set should be formed using different suits.

To win a game, a player must make one pure or original sequence that means it is mandatory to have a minimum of one sequence made without using a joker or wild card. A pure sequence is also termed as 'Life 1'. After a pure sequence is built, the player has to make one more sequence which is also known as 'Life 2'. The players are allowed to use a joker or wild card to form this sequence. A player is also free to make more sequences and sets with joker or wild card. Each player is required to draw one card from the discarded pile of cards and do away with one of his card in return. One must see to it that he or she discards the card that he requires the least.

  • Rummy at KhelPlay Rummy is played with two packs of cards. Each pack must have one joker.
  • The rank of the cards goes from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King.
  • While making sets, Ace may serve as 1 or a face card.
  • Ace contains 10 points and so do the other Face cards J, Q and K.

At KhelPlay Rummy, the game is played with two packs of cards. Each pack contains one Joker. The cards are ranked according to their numbers: Ace 2 3 4 5 6 7 8 9 10 Jack Queen and King (with 2 being the lowest and King being the highest).

Ace may either serve as 1 or may even be considered as a face card while making a sequence or set. Ace contains 10 points and other Face cards K,Q and J also contain 10 points.

What is meant by a Table?

A Table is a place where the players come together to play Rummy. Generally, at one table only one game is played.

It is necessary for the players to pick a card and do away with one at each turn. While playing the 13 card Indian rummy, the players first pick a new card from the discarded deck, check the cards in hand and discard the one which is least required. After a player discards the card, his turn is over and it is then the next player's turn to play the game and so on.

  • A Player has the choice to either play or drop the game when his turn comes. In case he does not play the first turn and chooses to drop then he would get 20 points in 101 Rummy and 25 points in 201 Rummy. However, in case the player has already played the first turn and later while the game is still on if he decides to drop at any point before game show by any of his counterparts on the table, then he would get 40 points in 101 Rummy and 50 points in 201 Rummy. The Drop feature in Best of 2-3 Rummy is inactive and thus a player cannot Drop these games at any point.
  • If a player decides to drop from a particular game or round then his cards would be mixed with those in the discarded deck. These cards would then be available for the remaining players.
  • On a table where more than 2 players are playing and in case 1 or more player(s) choose to drop then the game would still go on with the rest (at least 2) of the players. Those who drop their game for a particular round still play it till the time it reaches its maximum point. It is to be noted that though the drop button is enabled throughout the game a player can use it only when his/ her turn comes except in case any of the player at the table declares a show in the middle of the game.

101 Pool Rummy

  • Drop points prior to drawing a card (1st Drop): 20 Points.
  • Drop points in case a player has drawn a card (Middle Drop): 40 Points.

201 Pool Rummy

  • Drop points prior to drawing a card (1st Drop): 25 Points
  • Drop points incase a player has drawn a card (Middle Drop): 50 Points.

Almost all the Rummy games are played with two Joker cards. Besides, after distributing the cards to the players, one card is arbitrarily selected from the discarded deck and this card is said to be the Joker or wild card for that particular game. Each card of any suit having an equal rank as the Joker is said to be the Joker for that game. A player may use these Jokers to make a Sequence or Set but it is essential for him/ her to make a pure sequence in order to make use of these cards.

While playing Rummy whenever a Deck Joker is Open Joker then in that case all the Aces are considered Jokers.

It is necessary to know the significance of the above mentioned terms if you want to play Rummy. While playing this game, a player is required to form a sequence with the cards of same suit; it must be made without using a Wild card or Joker. This sequence is known as Life 1, Natural or Pure sequence. It is also referred to as an Original sequence. A player must have a pure sequence when he shows the cards otherwise his/ her hand would be invalid. In this case, a penalty would be imposed on him/ her.

A minimum of two sequences need to be formed in Rummy. These are referred to as Life 1 and Life 2. Both these are explained below with examples:

1. Life1 or Pure Sequence: In order to win Rummy, a player must form a sequence with 3/ 4 successive cards from the same suit. This sequence should be made without using wild card or joker.

Here is an example of Life 1 to give you an idea about how a valid sequence is formed:

rummy life correct form

Life 2: This sequence should also be made with 3/ 4 successive cards from the same suit. However, in this a wild card or joker may be used as a replaced for the natural card to form a sequence. The below given example should help in understanding it better.

Please Note: If the wild card joker selected in the beginning of the game, goes well with the other cards to form a sequence then it can included to make a pure sequence.

life in rummy card game

SET1 and SET2 Once a player forms Life 1 and Life 2, he is then required to arrange his remaining cards in the form of a sequences or sets of 3/ 4 cards. He is free to use joker or wild card for preparing these sequences or sets. Here is an example of the valid sets/ sequences:

life in rummy game

Here the jokers or wild cards may serve as a replacement for any number to form a sequence or set.

Points to Remember

The player who forms and declares 3/ 4 valid groups first becomes the winner of that game or round.

After forming Life 1, a player is free to make use of the jokers or wild cards. They can prepare the rest of the sequences or sets including Life 2 using a joker.

Since 2 packs are used to play Rummy, a player is allowed to make more than one set/ sequence using the same value/ suit/ colour cards. But one card can only be used in one set/ sequence.

The Group option helps a player in segregating or grouping cards to manage the game better. KhelPlay Rummy allows a player to group two or more cards by using the Group button. All one needs to do is to click on the Group button for forming different groups after choosing the cards. A player can not make more than 4 groups at one time.

After arranging all the cards in the form of sequences and sets a player is required to make a Show in order to declare that he is the winner of the game. However, he cannot ask for Show anytime during the game; he needs to wait for his turn in order to do so. After picking the last card, forming valid sequences/ sets with the cards in hand and discarding the one he does not require, a player needs to make a Show. If the cards shown are grouped into valid sets and sequences as explained above then the player wins the game.

At KhelPlay Rummy table, in order to Show, a player is required to select a card and press the finish tab. He may even drag the card and drop it on Show.

Incase a player does a wrong show which means if his sequences and sets are not valid then he gets 80 points as penalty for the wrong move. After a player declares Show, all the players on the table are required to show their cards.

The points of the players who lose are calculated by adding up the values of all their cards that are not a part of a valid set/ sequence. However, there are a few exceptions to it. These are mentioned below:

  • In case the player who loses does not have any pure sequence, the points of all his cards are added.
  • In case the player who loses hasn't been able to form two sequences and has just one pure sequence then only the points of the pure sequence would not be added.
  • In this game, a player cannot get more than 80 points. For example, if the total points of the losing players' cards are 90 then also he would get 80 points.
  • In case a player makes all the required sequences/ sets and makes a valid show however he is not the one who has declared that game, then he would get 2 points.

Note:
Multiple accounts are not permissible. Players may create just one account per household.

A Round begins with distribution of the cards to the players on the table and concludes with a player calling for a valid Show.

The act of distribution of cards to the players who have come together on the table for a game of Rummy is called Dealing.

  • In 101 and 201 Rummy, a player loses the game if his total score goes beyond 101 and 201 points respectively. However, he has the option of re-joining later if the individual score of all the players on the table is not more than 79 and 174 respectively.
  • Rummy games, Best of 2 & Best of 3 do not allow the players to re-join.
  • Re-join is possible only if more than 2 players are playing Rummy on the table.

A player can join by buying in for a second time and agreeing to re-join the table provided if the next highest points on the table are not greater than "174 points" in case for the game 201 points and "79 points" in case of 101 points game.

Each time a player rejoins a game of Rummy, an amount equivalent to the entry fee is deducted from his account.

Getting disconnected during the game, especially when you are about to win is the worst thing that can happen. The team at KhelPlay Rummy values the time and effort invested by you in assessing the game and grouping the cards. Hence, it offers you the Auto Play option that keeps the game going in the below mentioned cases.

  • Inactive Player
    • Incase, a player does not begin playing during the initial 45 seconds allotted to him, he would be given 15 seconds extra. But if he still fails to play then his cards would be auto dropped and he will get 20 or 25 points depending on the Rummy game he is playing.
    • In case a player gets inactive after drawing a card at his first turn, the auto play mode would get activated and the system will play for max 20 turns on his behalf.
    • Incase a player has formed a sequence or set before becoming inactive then the last cards grouped by him would be shown during Meld.
    • If he hasn't formed a sequence then his score would be equivalent to the sum of all his card points. The maximum points he can get are 80.
  • Player Disconnected
    • Incase a player gets disconnected prior to drawing a card at his very first turn then he would get 45 seconds more in addition to the initial 45 seconds given to him. If he still doesn't make a move because of disconnection, his cards will get auto dropped. He will subsequently get 20/ 25 points depending upon the game being playing.
    • Incase, he has started playing the game and gets disconnected anytime during the game, he will get 45 seconds more to make a move. However if he fails to do so within the given time then the game would go into Auto play mode and the system will start playing on the player's behalf.
    • Incase a player has made a sequence or set before getting disconnected then the last cards grouped by him would be shown during Meld.
    • Incase, he hasn't made any sequence then his score would be equivalent to the sum of all his card points. The maximum points he can get are 80.

Whenever a player gets inactive or disconnected in between a game or round, his game would go on the Auto Play mode. This means he doesn't have to worry about the internet connectivity issues or if he has to leave the game in between due to any other reason.

When on the Auto Play mode, the system would draw a card and do away with the same card. Thus, whenever a player gets reconnected or reactivated, he gets the chance to play with the same cards he had left.

Whenever, the player is back, he may press the Reconnect button to join the other players on the table.

  • Toss is done to decide as to which player would get the first turn. Every player is given a system generated random open card from one pack and the one who gets the highest value card wins the Toss. He would thus get a chance to play the first turn. On the other hand the player who gets the lowest value card will get the last turn. Joker is considered to be the highest value card.
  • Just incase two or more players get the same value card then their turns would be decided based on the suit. The order would be Spade, Diamond, Club and Heart.
  • Toss is conducted automatically by the system. It is conducted just once in Pool Rummy. After the toss is done, the players are not allowed to leave the game. Incase, a player exits then the joining amount would be subtracted from his account.
  • The task of Cutting the deck is done by the player who gets the second last turn. Cards must be distributed to each player one by one.
  • The second round dealer is the one with the highest value card.
  • Two decks with 53 playing cards (having one printed joker) each are used in a game of online Rummy
  • Toss done at the beginning decides the order of the players' turn.
  • Every player at the table is given 13 random cards. For this the system makes use of a licensed random number originator algorithm.
  • For each Rummy game, a random card selected from the deck serves as the Card Joker. If by chance a printed Joker is picked during the process then the Ace cards of all the suits serve as the Card Joker for that particular game.
  • The very next card is kept in the face-up deck which marks the commencement of the game.
  • A player is free to draw a card from the face-down deck or the open deck at his turn.
  • It is mandatory to play the turn within the given time.
  • Discard Tab: All the cards that the players discard during the game may be viewed under this tab. The cards that the players select from the discarded deck have a star mark.
  • History Tab: The History tab includes the first hand cards of a round.
  • A Joker cannot be selected from the face-up deck. However, you may do so if the first player is playing his first turn and if the mentioned card is the first one in the face-up deck.
  • If the players use all the cards from the discarded deck then the cards from the face-up pile are shuffled and kept in the closed or discarded deck. However, the first face-up card from the open deck is not moved to the discarded deck.

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