KhelPlayRummy.com does not have any specific rules other than the generic rules of the game for playing Online Rummy on the website. Khelplayrummy.com adheres to the general rules applicable for traditional Indian Rummy; hence you can be at easy that the rules for the playing online rummy at KhelPlayRummy.com are the same as the rules in practice at the table, in the card room at any club across the country.
The Classical or Traditional Indian Rummy is played with two decks of cards inclusive of the jokers (1 joker per deck). Aces in the Indian Rummy are ranked high and hence the cards in each suit rank, from low to high as: 2 3 4 5 6 7 8 9 10 Jack Queen King Ace.
Ace can be used as 1 or a face card when making the sets such as Queen King Ace. The value of the cards in a suit is as follows: Face cards (K, Q, J) - 10 points, Ace - 10 points while all the remaining number cards in a suit score a rank equivalent to its value, pip value, i.e. a 3 of Spade is valued at 3 points, 10 of Diamond scores 10 points and 2 of Heart will score 2 points.
In all types of Classical Indian Rummy games, each player is doled out 13 cards to form a hand of cards. The remaining cards form a face down deck, while one card is kept face up to form an open deck. Each player during their turn have a choice to pick the top most card from the face down deck or pick the topmost card from the face up pile. Once a player picks/draws a card from either of the pack, the player has to discard a card subsequently. Hence it's called a draw and discard game.
A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table. At a time player can play multiple games on multiple tables.
Each player is dealt 13 cards to form a hand of Rummy. The objective of Indian Rummy is to arrange the 13 cards in hand to form a combination of groups of cards (3+3+3+4 or 5+5+3 or 4+4+5), consisting of sequences and/or sets. While a sequence can be made of 3/4/5 cards a set too can be made of 3/4/5 (5 with Joker) cards. It is mandatory to form two groups which are Life (sequences) of which one has to be Pure Life (without wild card or joker). When player is done with making the groups, he/she has to submit the cards for validation. This action of submitting the cards is called Show. When a player declares a show, the option to "Meld Group" is activated. By clicking Meld Group, the player can meld entire cards of a group together in a single click to make a successful show.
Optionally, if a player does not wish to meld all cards, selecting any one card would deactivate the process of Meld group.
At KhelPlayRummy.com we have facilitated a feature called "GROUP". When a player selects three or more cards of his hand, he is shown 'Group' button, clicking this button enables the player to form a group of those selected cards. This helps the player in easing the play. A player can create maximum four (4) groups on a table at any point of time. Cards grouped in SET / SEQUENCE can be beneficial to player if in case of disconnection, auto play and/or for game review.
From the dealing of the cards to declaring the show is considered one Round of rummy. The game of rummy can be played in multiple Rounds (rounds applicable only in Pool Rummy / Best of 3 / Best of 6) on a single table by the players. Where as in Point Rummy each round is termed as Game.
The process of giving out the cards to the players at the start of a round is termed as Dealing. In Indian Rummy, 13 cards are dealt to each player.
The complete set of playing cards consisting of the suits and the jokers is called deck of cards. A deck consists of the following:
The word and the card Joker in Indian Rummy stands for a card that can substitute any other card of any value to complete or to enhance a sequence or a set. However as per game rules, there has to be one sequence without a joker to validate a show. In KhelplayRummy which is played with two decks of cards, includes one �printed' joker of each deck.
Besides the printed joker, after the cards are dealt, one card from the remaining deck is selected at random as a wild card; this card too becomes the joker for that particular round. All cards of the same rank and any suit as the card selected are also considered jokers. Thus we would have 9 jokers in all for a round/game (for all games played with jokers).
When a player wishes to discontinue playing certain round(s) of rummy in a game, player has the option to discontinue playing his turns during the game, this is called as taking a Drop. However, certain preset penalty is liable for taking a Drop and they are as under:
When a players takes a Drop before drawing the first card.
In 101 Pool, the score is 20 points.
In 201 Pool, the score is 25.
No Drop is allowed in Best of 3 and Best of 6. Read Pool Rummy Rules.
When a player makes a drop while the round of a game is in progress, which means player has participated in that round by drawing and discarding in an earlier turn, this action is termed as Middle Drop.
In 101 Pool, the score is 40.
In 201 Pool, the score is 50.
No drop is allowed in in Best of 3, Best of 6.
The maximum possible score in any type of rummy game at khelplayrummy.com is called Full Count. A maximum Full count is 80 points.
First Hand Show: Maximum of 40 Points
The declaration of show when made by any player during thefirst ‘round of turn’ after the beginning of the game is called ‘First HandShow.’
In First Hand Show, actual points of melds or 80points, whichever is lower, will be calculated for players who have playedtheir first turn. Point calculations for players who have not yet played theirfirst turn, will be, actual calculated points of melds or 40 points whicheveris lower.
Chips are equivalent of cash on KhelPlayRummy.com and these are required by a player when he wishes to play a cash game. Specific numbers of chips are deducted and credited, to and from a players cash account, with respect to the players wins and losses in the cash games on KhelPlayRummy.com.
There are three types of Chips available on khelplayrummy.com to facilitate the player to play as they would in real circumstances. The three kinds of Chips are as follows:
When a player declares a Show, the player needs to validate all the Sequences and Sets he has made from his 13 cards, by laying open the melds for the review of other players. Each of the groups of 3/4/5 cards made, has to be a valid group of sequences or sets of 3/4/5 cards. Group of sequences have to be of same colour/suit with or without a joker or wild card, while the sets would consists of same number or face card but of different colour/suit. The mandatory requirement for validation to be fulfilled for a successful show is two set of Life or Sequences, of which one should be compulsorily Pure Life (without wild card or jokers).
A sequence of at least three cards of the same suit with or without the use of a joker is called Life. When a sequence of three or more card is made without a joker it is called Pure Life. For a successful show it is mandatory for a player to have at least two Life of which one needs to be compulsorily Pure Life.
When more than two players are playing at a table, the player who has been scored out and lost the game (in Pool Rummy, 101 and 201) has an opportunity to Rejoin the game at the table if certain criteria are fulfilled.
Note: KhelPlayRummy.com although states that most of the 13 cards rummy game rules would be similar, but does not certify or state that if any players playing with another set of rules are invalid.